| FANtastic Feature - The
Seventh Kingdom : Minotaur |
Day
Fourteen:
Here are some shots of the final torso. Back on day eight
we talked about the detail on the chest plate. We could have
called it a finished piece back then and been pretty happy
with it. Something that we¹ve learned after doing so
many figures is when to call a piece finished.( Or not finished
in this case.) On day eight there was a suspicion that some
more details would be needed to tie the design in with the
rest of the armor. As the other armor has progressed it became
more and more apparent that the chest plate was coming up
a little short. The final piece here shows the addition of
line work that is similar to the shoulder and leg armors.
One other thing to take a look at here is the stomach area.
Throughout the process of a figure we may use clay from a
couple of different batches. The stomach is a great example
of how different the colors can be from batch to batch.
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Day
Thirteen :
Here is a look at the finished arm pieces. Once again here
is a good spot to look at contrasting textures as well as
the continuing detail motif in the shoulder armor. Another
thing to look at here is the textured articulation discs
in the wrist and elbow under the bicep. The wrist is once
again the scraped plastic approach used in the ankle. The
elbow uses a slightly different tactic. The shape of the
under bicep area requires a more contoured shape than the
perfect circle that a turned disc provides. The solution
is to cut back the plastic of the disc and apply clay to
the appropriate area. The disc can then be shaped seamlessly
with the shapes of the anatomy. Both of these methods add
time and effort to the overall process, but in the quest
to seamlessly integrate the articulation with the sculpture,
it is a necessity.
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Day
Twelve:
Here we are back at the legs. The finished legs look considerably
different from the last images that we put up. These pictures
show a nice example of contrasting textures. The smoothness
of the armor areas should compliment the highly textured
fur areas nicely. One thing to make note of here is the design
motif that is going on here in the armor pieces. We will
come back to that in a later installment.
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Day
Eleven:
This is where we get back into the detail shots. The hooves
are essentially finished in these two shots. Once again there
is a combination of diverse textures used on the pieces.
One thing to take note of is the texture scraped into the
plastic articulation discs. This is something that we generally
do on our figures even though it doesn¹t always make
it to the final productions piece. Another thing seen here
that sometimes gets lost for one reason or another is the
detail on the bottoms of the feet. This is something else
that we try to include on our work, but it doesn¹t always
work out.
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Day
Ten:
This is a very similar image to the day nine photo. The
arm includes a working disc and socket ball joint in the
shoulder, a below the shoulder lateral swivel, a single elbow,
and a disc and socket ball joint in the wrist. One noticeable
difference here is that the arm is much closer to a finish
than the leg. Many times the addition of the articulation
points is the catalyst to finishing pieces. The way
that the articulation fits in also dictates some of the details
as well. The way that the armor around the upper bicep swivel
is shaped helps accommodate the joint as well as to hide
it.

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Day
Nine:
The Articulation results are finally in! Now we can get
into some of the dirty work. As you can see here the leg
has been cut up and the articulation added. Hopefully this
is the only time you will really be looking at the articulation
points since one of our main goals with articulation is to
make it as seamless as possible with the sculpture. As you
can see here the articulation below the hip includes a double
knee joint and a disc and socket ball joint in the ankle.
The general process that we use to put in the articulation
begins with a solid sculpted piece. We measure out what the
diameters of the joints will be and turn them down out of
casted urethane plastic on a lathe in the fabrication area.
This is once again where a little experience pays off. The
process gets a little easier and makes a little more sense
every time that we do it. Of course that¹s not to say
that it still can¹t be a pain in the butt from time
to time. Once the plastic discs have been cut we start cutting
up the clay piece and inserting the discs.
One of the biggest issues with the articulation is not
only putting it seamlessly into the piece, but then making
it work. Making sure that there is enough movement and that
the movement is correct is crucial. In this case a good example
of this is the ankle joint. Since this character has a hoof
style foot a lot of thought was put into how to make this
joint work well and look nice. If we were to put a standard
double ankle joint in there would have to be a big awkward
gap in the joint to get enough clearance for the articulation
to work. We opted to instead use a disk and socket style
ball joint because it is a very natural fit into the leg
armor.

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Day
Eight:
Sticking with the theme of non-articulation parts we move
on to the chest plate. We showed a rougher shot of this piece
in the day six photo. There really isn¹t to much to
cover on this piece as it is a pretty straight forward interpretation
of the design drawing. We have chosen to make this a separate
piece in order to give his torso some added interest that
we could not pull off with a solid torso. The undercuts will
give the chest area additional depth and create an overall
more interesting chest detail.
So far the detail itself is very true to the drawings for
now. This is another case of keeping the design open ended.
Although it looks good now, it may need some additional details
as the rest of the armor progresses. The fine details are
what will hopefully tie all of the armor pieces together
even more successfully than in the original design. In the
end you can look at the original design elements like a framework
for the figure. It is the support structure of the figure
and will remain basically the same. It is all of the details
added throughout the sculpting process that will flesh the
structure out and give it it¹s character.

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Day
Seven:
Since we are waiting on the articulation results to come
in, the focus is temporarily shifted to areas not affected
by articulation points.
Normally this type of detailing would be saved for later,
but this process has turned out to be a little out of the
norm. As you can see here we have taken the belt to a finished
stage. We once again pre-made the buckle and casted it so
that it was easier to work with. One of the fun parts about
creating a figure like this is that we allow the figure to
evolve throughout the entire process.
Although we were very happy with the original drawing, every
detail is not set in stone. By constantly re-evaluating the
different elements of the character, the design stays fresh.
Rather than just copying a drawing we continue to create
through the final details. On this belt we have added textures
and changed some of the stitching and buckle details.
You will continue to see these sorts of changes through
the rest of the process all the way down to weapons and paint.

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Day Six:
These images show how things are shaping up on the figure as
a whole. Since our last entry the loincloth/hip armor has been
further detailed. As the pictures demonstrate, this figure
will be covered in varied textures and details. The detail
on the chest armor has also been started.
A couple of days before these photos were taken we received
word that we could get some coverage in a couple of the major
toy magazines. This was one of those unexpected things that
keeps the job interesting. It is also one of those things that
can completely rearrange our schedule in a flash. With this
in mind we put in some extra time to get this guy as presentable
as possible for the shoot. The full body shot that you see
here is actually what we sent the magazines. This will show
up in next month¹s issues which are on stands during the
Toy Fair season . Of course this is a great opportunity for
FANtastic Exclusive, that we are very excited about. Even though
we are well into the process, it is still important to spread
the word about FANtastic Exclusive.
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Day Five:
What you see here is a selection of pieces that were sculpted
and cast into hard plastic for various reasons. Most of these
were done so that they could be duplicated. A lot of time is
saved by doing this. The process also ensures a certain amount
of symmetry. Of course some asymmetrical details such as battle
damage will be added to make it mare interesting. The second
reason for getting pieces made into plastic rather than clay
is durability. The harder material allows us to work with some
of the finely detailed pieces with out their edges softening
while they are handled. We don't always use this technique,
but on a personal project such as this, time is of the essence.
These sorts of pieces are often times fabricated rather than
sculpted. For those not familiar with the term, fabrication
is when pieces are made out of hard materials such as plastic
or metal. The fabrication process combines the skill of a machinist
with the artistic ability of a sculptor or designer. Fabricated
pieces are predominately used for accessories and articulation
building. We usually try to take a more integrated approach
by designing figures that take advantage of all of our resources.
In an ideal world that is how it works. In this case we have
to step back into to real world and deal with things accordingly.
As it happens during the holidays C.B.(Cornboy) broke his ankle.
Part of the aftermath of his accident has resulted in his absence
at the office for the past month or so, and Jim having to handle
most of the fabrication duties by himself. Combine this with
the onslaught of preparation for Toy Fair and some office remodeling,
and we are nowhere near our normal capacity. Normally about
half of these pieces would be sculpted while the other half
would be fabricated. This time all of the parts done up to
this point have been done in clay.
Finally one of the big decisions made with what you see here
is whether or not to make the knives removable. After trying
to make this work it just wasn¹t happening. One of the
main reasons is that the one piece that combines the armor
plate, the knives, and the sheaths would have to be five separate
pieces. It would have cost potentially much more for somewhat
of a small payoff. It would also result in a lot of flimsy
pieces. Rather than making a mess out of a simple piece we
opted to make up for it elsewhere on the figure. |
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Day Four:
Now that the inner workings of the hips and stomach have been
worked out we can start getting into some of the armor. Getting
the hip armor more defined will help to see how the figure
is filling out with actual working pieces. One of the problems
that can happen at this point is that once the working pieces
start to layer up that it starts to look bulkier than the drawing
or even the rough that was put together in the first couple
of days of sculpting. The wall thickness of the piece needs
to be substantial enough that when the piece is shrunk down
to half size that it is strong enough to hold up to the wear
and tear that an action figure enthusiast can dish out. By
making the crotch/hips undersized the thickness of the armor
piece ends up being right where it needs to be. The gray plastic
pieces that you see here were actually done later and stuck
on. |
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Day Three:
Before we get into the images we just wanted to make a little
side note. Although we are labeling these entries by day numbers,
this is not really accurate. This is a figure that is being
worked on simultaneously with many of our other projects. We
are always careful that our personal projects don¹t interfere
with our existing obligations. That being said, the day by
day approach is just an easy way to present this information.
In the end, though, these day numbers will hopefully be pretty
close to accurate if we were working on this figure straight
through.
Now onto the images. Since we don¹t know for sure what
the articulation points will be just yet, we are getting into
some of the safe bets. Any of these points can be easily altered
as voting dictates. The hip/waist area is in some respects
the heart of the figure as far as articulation goes. A lot
goes on in this area. We are adding ball joint style hips with
the mid thigh swivel directly below the ball. We are also adding
a standard style waist and a stomach hinge. These points will
allow for a lot of the major movement in the finished figure.
The style of hips that we are doing is very similar to a lot
of the super articulated figures out there. The advantage of
this joint is that so many movements are confined to one area.
The downside in our opinion is that a lot of times the flow
of anatomy gets lost. In a case like this the decision is much
easier because the whole area will be covered by the Minotaur's
loincloth/hip armor. Normally when prototyping a figure like
this the hips are made by just putting a ball where the hip
is and letting the factories engineer the joint. In this case
we wanted a working prototype so we are building working joints.
The waist is pretty standard except for the fact that
the sculpting has to allow for the thickness of the hip armor
section that is trapped between the crotch and stomach area.
Trapping the armor in a cup like fashion is a very sturdy way
to attach it. Finally the stomach hinge or 'ab crunch' articulation
is added. Hopefully this style will win the votes, but we need
to take the risk at this point. |
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Day Two:
By the end of day two the general forms are blocked in. The idea is to
get an overall look at how the figure will look. We can now see whether
or not all the pieces that have been roughed out will work together. Some of
what you see is literally just clay rolled up and stuck on just to give a general
idea of what something will look like.
This is where a lot discoveries and decisions are made. Proportions
that may look "perfect" on paper don't always look good in
three dimensions, and this is when those proportions are fine
tuned.
This is also a point where another crucial decision is made: continue tightening
up proportions and detail or start with the dirty work of cutting him up and
putting in articulation. We are anticipating that this figure will have quite
a bit of articulation based on forum topics and some early vote results. With
this in mind our next step is indeed articulation.
One of Jim's sayings regarding home improvement is "Stabilize then Beautify." That
theory is applied to what we do here at the studio as well. It doesn't make a
lot of sense to get too far in a figure when we are going to cut it up twenty
or thirty times, especially when the idea is to seamlessly integrate the articulation
into the look of the figure. |
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Day One:
These images may look like a strange way to start a figure, but in some
situations we do start roughing out a figure in pieces rather than as a whole.
The decision was made, in this case, for a couple of reasons. Reason one
is that the drawing was pretty specific and we were happy with how it looked
on paper. Having a "blueprint" like this allows us to jump in on a figure quicker
than if we were figuring out proportions as we went. Although this gives
us a quick start on the figure, the proportions will continue to evolve as we
see how the figure works in three dimensions.
The second reason for starting the figure in pieces is that it removes
a lot of the time spent cutting up the figure and making the articulation work.
By working in pieces we can lay the groundwork for the articulation points as
we create the shapes of muscles and forms so that they work more seamlessly when
they move. If we didn't have a fairly tight drawing to start with this would
not work quite as well because again, we would be working through a lot of proportion
issues blindly. |
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